Dwarf Geomancer

- Hit points
- 380
- Experience
- 245
- Speed
- 95
- Armor
- 15
- Defense
- 15
- Family
- Humanoid
- Bestiary kills
- 50 / 500 / 1,000
- Charm points
- 25
- Earth immune
- Fire immune
- Sees invisible
Loot
An average kill is worth about 19 gp, sold to the best-paying NPC.
| Item | Chance | Up to |
|---|---|---|
| Common 60% | 2 | |
| Common 50% | 30 | |
| Common 48% | ||
| Common 33% | ||
| Common 25% | ||
| Uncommon 14% | ||
| Uncommon 10% | ||
| Scarce 1.1% | ||
| Rare 0.71% · 1 in 141 | ||
| Rare 0.53% · 1 in 189 | ||
| Rare 0.36% · 1 in 278 | ||
| Very rare 0.12% · 1 in 833 |
Where to find it
15 of them in the world. The densest spots:
- Dwarf Mines (13)
How it fights
| Attack | Damage | Reach |
|---|---|---|
| Earth | 50–110 | At range |
| Fire | 50–120 | At range |
| Mana drain | 50–80 | At range |
Heals itself for up to 125 HP.
Runs away below 110 HP.
- Hail Durin!
- Earth is the strongest element.
- Dust to dust.
Stronger versions
| Tier | Chance | HP | Exp | Loot rolls |
|---|---|---|---|---|
| Savage Dwarf Geomancer | 5% | 570 | 490 | 3 |
| Elite Dwarf Geomancer | 1% | 1,140 | 1,225 | 6 |
| Mythic Dwarf Geomancer | 0.05% | 2,280 | 3,675 | 12 |
Elite creatures explains the tiers.